CAPCOM VS SNK MAME ROM PRO
SNK 2's launch on 13 September 2001 potentially makes it not only the first PlayStation 2 game to support any kind of cross-platform online play, but also the first PlayStation 2 game to support online play at all, pre-dating the likes of Tony Hawk Pro Skater 3 (which currently holds a Guinness World Record for this feat ) by more than a month.īecause Capcom vs. The specifics remain unclear, however Capcom vs.
This is the first of two known Dreamcast games to support cross-platform console play, the other being Kidou Senshi Gundam: Renpou vs.
To acheive this, the Dreamcast could connect to KDDI's servers with its built-in modem, while the PlayStation 2 was forced to use an external modem (of which Capcom bundled in a special package). SNK 2, allowing, at launch, for Dreamcast owners to fight against PlayStation 2 owners of the game. Ultimate Rugal ( The King of Fighters '94)ĭuring its development, Capcom worked with KDDI to bring a cross-platform online "matching service" for Capcom vs.Rugal Bernstein ( The King of Fighters '94).Rock Howard ( Fatal Fury: Mark of the Wolves).Kyo Kusanagi ( The King of Fighters '94).Orochi Iori ( The King of Fighters '97) (Dreamcast only).Iori Yagami ( The King of Fighters '95).Benimaru Nikaido ( The King of Fighters '94).Each player designates prior to the match which groove his or her team will use. There are six grooves in total, each designtated with a letter, along with custom grooves that can be programmed in home versions of the game. These dictate both the character's Super Gauge system, and special techniques, such as dashes, running, and guard cancels, called "Subsystems". The overall system is derivative of Street Fighter Alpha, however, a number of different fighting styles called "grooves", which mimic other Capcom and SNK games, are included in the engine. SNK 2 is based on the three strength, six-button system of punches and kicks, native to the Street Fighter series, with the SNK characters being tweaked to fit the 6-button style. Unlike the first game, which was based on the King of Fighters-style two-strength, four button system of punches and kicks, Capcom vs. In console versions of the game, players can also choose a 1-on-1 game or a 3-on-3 game in arcade mode with the ratio system removed. SNK, characters no longer have a specific "Ratio." Instead the player can select up to three characters in a team and give an amount or ratio (up to four) to each as desired. SNK 2 combines characters and gameplay elements from various Capcom and SNK fighting games, mainly the Street Fighter and The King of Fighters seriesthough elements are also borrowed from the Fatal Fury and Samurai Shodown series.